When addressing an
outcome from the syllabus, teachers must design their lessons with their
students in mind. All students have different learning abilities and
preferences when it comes to learning styles. When adapting a lesson to use
information communication technology (ICT) with in them, teachers must address
the learning styles of their students. Using ICTs such as video can fulfil this
need, as students who learn through auditory, visual and kinaesthetic methods
are all being addressed. Although teachers should not use video or other
technology to replace their own teaching style, technology should be seen as an
extension to students learning(Moore, 2010).
Teachers should focus on
how to implement technology successfully into to lessons, rather than debate
the students’ use of them(Kellner &
Share, 2007). With this in mind, teachers should use their knowledge
of their students to find technology that is suitable for them, and match it with
a suitable ICT that can excel their learning capabilities and develop students’
deeper understanding.
ICTs such as video and YouTube
can be extremely valuable in the classroom, as long as the teacher uses it appropriately.
When creating my digital
artefact, I kept all of these ideas in mind, of how I wanted to create an interactive
smart board lesson that students could engage in to deepen their understanding.
In the Food Technology stage 6 Syllabus, it directly makes links to students
using technology.
Outcome
P3.2
- presents ideas in written, graphic and oral form using computer software
where appropriate.
(NSW Board Of Studies, 2009) When designing my
artefact, I was addressing the outcome of
P2.1 Explains the roles of food nutrients in human nutrition(NSW Board Of Studies, 2009).
P2.1 Explains the roles of food nutrients in human nutrition(NSW Board Of Studies, 2009).
I created my revision
lesson with these two syllabus outcomes in mind. I was able to develop literacy
games using Smart board tools, such as word definition matching games, and
using items such as pictures as clues. These smart board tools enable me to address
different learning styles of students, and by using a pedagogical lens while
creating my lesson, I was able to make interactive games that were also
educational.
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