Tuesday, 26 June 2012

How a pedalogical lens can assist teachers in making choices relating to ICT intergration in the classroom.



When addressing an outcome from the syllabus, teachers must design their lessons with their students in mind. All students have different learning abilities and preferences when it comes to learning styles. When adapting a lesson to use information communication technology (ICT) with in them, teachers must address the learning styles of their students. Using ICTs such as video can fulfil this need, as students who learn through auditory, visual and kinaesthetic methods are all being addressed. Although teachers should not use video or other technology to replace their own teaching style, technology should be seen as an extension to students learning(Moore, 2010).
Teachers should focus on how to implement technology successfully into to lessons, rather than debate the students’ use of them(Kellner & Share, 2007).  With this in mind, teachers should use their knowledge of their students to find technology that is suitable for them, and match it with a suitable ICT that can excel their learning capabilities and develop students’ deeper understanding.
ICTs such as video and YouTube can be extremely valuable in the classroom, as long as the teacher uses it appropriately.

When creating my digital artefact, I kept all of these ideas in mind, of how I wanted to create an interactive smart board lesson that students could engage in to deepen their understanding. In the Food Technology stage 6 Syllabus, it directly makes links to students using technology.
Outcome
P3.2 - presents ideas in written, graphic and oral form using computer software where appropriate.
(NSW Board Of Studies, 2009) When designing my artefact, I was addressing the outcome of
 P2.1 Explains the roles of food nutrients in human nutrition
(NSW Board Of Studies, 2009).
I created my revision lesson with these two syllabus outcomes in mind. I was able to develop literacy games using Smart board tools, such as word definition matching games, and using items such as pictures as clues. These smart board tools enable me to address different learning styles of students, and by using a pedagogical lens while creating my lesson, I was able to make interactive games that were also educational.

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